Work in progress of a Browning Hi-Power Mk1 9mm pistol that is being created in a PBR workflow. All the modeling has been done within Maya 2016.5, the Normal and Ambient Occlusion maps where baked out in Substance Painter. I will be using Substance Painter to create all the textures and the maps I will be using for the asset will be Normal, Ambient Occlusion, Metallic, and Roughness maps.
Sketchfab 3D preview. Final presentation of low res model with Normal, AO, Metallic, Roughness, and Base maps applied.